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Mod Helpers
v5.9.6
A centralized collection of library code, helpful services, and end-user functions for mod management and information.
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Assorted static "helper" functions pertaining to general collision detecting and handling. More...
Static Public Member Functions | |
| static bool | CastRay (Vector2 worldPosition, Vector2 direction, float maxWorldDistance, bool bothChecksOnly=false, Func< Vector2, bool > checkPerUnit=null, Func< int, int, bool > checkPerTile=null) |
| Casts a ray from a given world point along a given heading. More... | |
Assorted static "helper" functions pertaining to general collision detecting and handling.
Definition at line 10 of file CollisionHelpers.cs.
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static |
Casts a ray from a given world point along a given heading.
| worldPosition | |
| direction | |
| maxWorldDistance | |
| bothChecksOnly | If both checks return true, the cast ends. |
| checkPerUnit | |
| checkPerTile |
true if the checker function reports a collision (itself returns true).Definition at line 21 of file CollisionHelpers.cs.